Friday 11 December 2015

Battle Arena End Result


In the end my Battle Arena turned out better than expected.
The comic book textures turned out fantastic and really added to the feel of the level.


For most of the textures I painted over them using photoshop, with a little help from images that were found on the internet.

Most of the textures in the Arena were made to look like they were worn so I made sure to make them look cracked or old in a way, with the boxes I tried to make them look sort of new, yet worn in a way.



Flags and foliage were also added to some of the models to help add to the feel of the Arena. These were done using transparent objects using Alpha channels.


In the end I was very pleased with the outcome of my battle arena, the textures looked fantastic and so did the models that they were applied to.



Greybox

For our first level we were tasked with not only making the scene in Maya, but also coding the level too. 

Out of all the classes I found the coding part to be particularly the hardest, as I could not wrap my head around how code worked. For my greybox level I decided to try and go for something short and simple. The original plan was to make a small level where you played as a janitor in a shopping store, cleaning up spills and mess. However the task soon became more than I expected in terms of work.


First I designed a plan for my first level, it was to be a simple store area so most of the map would be filled with store shelves. Other parts, like at the back area, would have different things like boxes or barrels.
At the front of the store I even moddled a parking lot, cars and high street to help make the level feel like it is a store.



Out of all the parts of this project, modeling was the most easiest. As we were not allowed to texture I found it easy to make models that didn't need much complexity.

Over the course of the project the store underwent many re-designs and re-modeling. For instance the first export of the store was just a room with an entrance and shelves, but over time more detail was added like small shelves and boxes, and  even doors.




Admittedly I wasn't expecting the coding part of the course to be an easy task at all, after hearing so many horror stories about programmers trying to code. I myself found the coding to be particularly tricky, most of the time I would have to ask for help when trying to script things to work.



After a while though  I sort of got the hang of the use of scripting. In my latest build I was able to script events like sounds or even objects that disappear when the player clicks on them, if he is in a trigger.

In the end I have to say I was kind of satisfied with my first level, I managed to get some events working and scripting, and the main level area looked appealing.


Thursday 10 December 2015

3D Foliage

For 3D we were tasked with making foliage using Alpha channels in Photoshop.

Admittedly at first I had a lot of trouble with the process of making the foliage as I had trouble getting the Alpha channels to work. After a few tries however I was able to get it to work.

In the end I was able to make vines plants and leaves using the process. 


Maya barrel


For our first assignment in 3D we were tasked with making a barrel using Maya and texturing it.

For my first barrel I was quite pleased with the outcome of the model and texture, even more knowing that it was my first time making one using Maya. 



After making the first barrel I also tried making a low polly barrel as if it was from World of Warcraft by playing around with the textures and polygons.



3D Rock

For 3D we were tasked with making a rock in Maya using the sculpt tool, the process was relatively simple and in the end produced nice results. 

After finishing my rock I decided to texture it with an asteroid like texture for fun.