Sunday 11 October 2015

First level map

For the first level of my game I was also tasked with making a map as well as a storyboard.



In the map you can see some areas are labeled with spills and bonus spills. I did this because in the level I wanted to player to have a main objective as well as a bonus objective. This would give the player something to do if he wanted to go though the level once again.

Most of the map is filled with store shelves. This is because in the main game I want the player to explore the area or find the objective area by looking out for the designated isle, which is usually pointed out by the signs that hang above them in stores. 

This will allow the player some freedom in trying to find the objective area, instead of being tunneled towards the objective.

In the level the player also starts off in a backroom, which can give him a feel for the controls before triggering the first objective. 

First level storyboard

For the first level of my game I was instructed to make a storyboard of all the important events that would happen in the level. The game itself was to be set in a supermarket, an odd setting but never the less an interesting one. 

Below is the storyboard of the level. 


In the storyboard I mapped out 6 major events in the level, all which required scripts or triggers to be used. Most of the triggers relate to cleaning up a section of the store, for example coming across a spill and a trigger box allows you to stop your cleaning cart and take out your broom. Another is causing a sound effect to play over the tannoy system to the player, directing him to a spill of some sort. 

Other scripts would just be for allowing the player to open doors or corner off spills in an area. Though overall the level would hopefully not be that script intensive. 

Weapons drawing

For one of our assignments we were tasked with designing a weapon and creating a moodboard.

Below is the moodboard that I drew inspiration from, I gathered various weapons and guns from different videogames such as Ratchet and Clank, resistance, and Wolfenstein. 


One the moodboard was made I sketched a few weapon ideas in my sketchbook. 



All the gun sketches here were intended to be futuristic. The first weapon is intended to be a assault rifle of sorts with multiple barrels, the second a shoulder mounted mini gun with rockets, and the third a hand held tazer. 

For the final part of the assignment I was tasked with making a side view image of a futuristic weapon. 
At first I started out doing a silhouette of the weapon before adding detail. One the weapons shape was decided apon I then set to work on the main colour, before then adding detail. 



Once I was happy with the colours of the weapon I then added detail using black lines. After that I added more things like orange colours and small details like shadows and a screen. 


After that was all done I then finished off the weapon and made sure no colours were extruding from the outlines around the gun.

Creature character silhouettes

One of our assignments was to create character silhouettes that resembled crustacean creatures. We were tasked with making at least three creatures that had some features of crustacean creatures or resembled them in a way. Each character had to be detailed and make using the silhouette technique. 

First I blocked out the characters using a black brush, to get the general shape of the creatures that I was going to create. Once I was happy with how they would look I then moved onto the next step.

After the blocking was done I then added a shade of grey as background, that enabled me to add detail.



I then added detail using a black brush, I added in line and other details to help give the monster some identity. Using a different shade of grey I added in other details such as eyes and other features. For the creatures I added in detail that resembled other crustacean creatures. For example the first monster has features that resemble lobsters, the second crabs, and the third shrimp.


Still doing this I then added in more detail and light grey around the edges to give off the effect of a reflection.


For the last stages I then added in a red background and shadow to the drawings.


Robot work for UCA


Robot work for UCA

For our first assignment we were tasked with making a robot. The task allowed us to make three robot designs, before then putting all the ideas together for one final idea.

The first design was somewhat inspired by the robots you would see on robot wars, small and crude. Though with this I added a small cosmetic twist. Usually on programs you would see a small robot with a saw attached to it somehow, with this case I added a ray gun to the back of it. I intended my robot to look sort of like a scorpion, small and deadly. With this I put the ray gun on the back of the robot with a bendable beam like structure that resembles a stinger. At the front I added hand like claws to help spur on this resemblance. 



For movement the robot had tracks added to him, instead of scorpion like legs. I also added a brain on the top of the robot for cosmetic reasons.



The second robot was just intended to be a floating TV. For the style I chose to go with the old box type TV's that you would see before the introduction of flat screen TV's. 
I added thrusters onto the side of the TV to make it look like the robot was self propelled in a manner, as if he was a personal TV assistant. To give the robot personality a face was added the screen. 



The third robot was something of a comedic take on a robot. The idea was based around a mech type robot, for this the robot was intended to be drawn to give off It's tall size. I also added silly features onto the robot like a giant missile and shopping cart. 



The last robot was a combination all of the three previous robots. For the deign I made it the robot have a TV as a face, clamps for hands, and a human like body for the hull of the robot. On the body there was also a text screen with words on it allowing the robot to speak.