Sunday 11 October 2015

First level storyboard

For the first level of my game I was instructed to make a storyboard of all the important events that would happen in the level. The game itself was to be set in a supermarket, an odd setting but never the less an interesting one. 

Below is the storyboard of the level. 


In the storyboard I mapped out 6 major events in the level, all which required scripts or triggers to be used. Most of the triggers relate to cleaning up a section of the store, for example coming across a spill and a trigger box allows you to stop your cleaning cart and take out your broom. Another is causing a sound effect to play over the tannoy system to the player, directing him to a spill of some sort. 

Other scripts would just be for allowing the player to open doors or corner off spills in an area. Though overall the level would hopefully not be that script intensive. 

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