Thursday 7 April 2016

2D game assignment Dev Blog - Last Week

And so we enter endgame. 



Well things didn't go as planned with the group project. Ray and Warren were both missing, presumed vanished off of the face of the earth, and Paris was unable to do work. Irina also made platforms for the game to put into the levels.

At the moment all we had were two levels, and a whole lot of code, that even though completed, would never reach It's true potential. For example, the jump pad script that was made, to enable the player to get to hidden areas, would be useless in the current build.
The guns would almost be pointless as we had no way of making then drop from enemies at the time. 

However there was one script that was useful to the game in It's current state. I recently made a wall jumping, that does exactly what the script is named, allows the player to jump on walls. Cool right? Yes. Very. 

I mean I was pretty proud with the code, being able to do a game mechanic that I enjoyed using in games such as Ratchet and Clank. 

To be honest I was quite proud of myself with the wall jump script, It was incredibly fun to do in game once the values were tweaked.
For the script I had to add lines of code into the main Player script, allowing the game to detect walls and for the player to slide on them and jump from them. 

Here is a snippit of said code.

Irina also made some level layers for a game level by splicing up concept art that Warren made in the early stages of the game.





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