Tom Jackson UCA

Sunday, 17 April 2016

3D, blending textures

In class we were taught how to blend textures using Maya and shader fx.

Below is my shader fx window that had rock, grass and mud assigned to it.



Below is the outcome from using these textures and then painting them.


Posted by Unknown at 15:33
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Labels: 3D

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  • ▼  2016 (37)
    • ▼  April (22)
      • 3D Battle Arena, Final post
      • 3D Statue final post
      • 3D, blending textures
      • 3D, Mushroom
      • 3D statue, part 6
      • 3D statue, part 5
      • 3D statue, part 3
      • 3D Statue, part 2
      • 3D Statue, part 1
      • Battle Area Part 1
      • Battle Arena 2
      • Visual Arts, Whale kid speed painting
      • Personal Work, Gladus in flight
      • Visual Design, Insect drawing
      • Life drawing
      • Visual Arts, Spaceship Assignment
      • Visual Arts, House composition drawing
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      • Greybox, Final Post
      • 2D game assignment Dev Blog - Last Week
      • Beep Boop
      • 2D game assignment Dev Blog - Week 8
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