Showing posts with label Statue. Show all posts
Showing posts with label Statue. Show all posts

Monday, 18 April 2016

3D Battle Arena, Final post

I have to say I was extremely pleased with the outcome of my battle arena, the cartoon textures worked a charm, and so did the lighting effects that were included.

For effects like rain and fog, I used the particle emitter with a smoke texture for the texture that gets emitted.


Also I added in water and water flowing from the pipe to add to the scene. Sound effects were added too to make it feel like there was rain coming in from the roof. 

The statue also fitted in well, with the textures that were added. Thanks to help with the lighting in the scene I managed to pull off the look I wanted for the arena.
Added to this I also added Alpha textures around the place, such as vines and leafs that were attached to things like pillars.

That being said all the textures in the arena were painted with help of images.


I have to say I was really pleased with the outcome of the arena as a whole, the cartoon look paid off in the end and had a nice outcome.

3D Statue final post

Finally, after all the hard work my statue is done.

The finished statue


That being said though I did run into one problem before putting it into my arena. For some reason the rig I attached and posed earlier in the week didn't stay, so I had to re-rig and pose it again. However this was good experience as I was able to go though rigging again. 

I also made some tweeks to the UV map, now I added cracks and moss to the statue to make it fit into the scene more.

The UV map for the statue.

Also there was a small problem importing it into unity, the pose would not stay and the model stayed in T pose, but thanks to the help of Phill the problem was resolved and I was able to re-import it again.

Final render of the statue in the arena.


In the end I have to say I was quite proud of the statue, as it turned out better than I thought it would. 

Saturday, 16 April 2016

3D Statue, part 1

For our new assignment for 3D we were tasked with designing a statue for our battle arena.

To start off we had to design our character by making a masking sheet. Which basically meant we had to take photos of stuff we wanted on our models, and then photoshop them into a human model.

I knew that for my statue I wanted to make something that had the same  look and aesthetics as the red coats from the colonial era.

For insperation I looked at concept art photos from games such as Empire: Total War, and Handcock from Fallout 4. 



I also added other stuff to the model mask, such as a disfigured face, which I took inspiration from Wolfenstien the new Order.


In the end I combined all the images to make a mock up of what I would want the statue to look like.



Also, here is the mood board for the statue.